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Thread Statistics | Show CCP posts - 1 post(s) |
Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.22 11:02:00 -
[1]
Originally by: Jack Icegaard To sum up what can be deduced from the graphs:
ANMF have null completely covered. The advantage for the Megathron is strictly inside 10km. Nothing new there..
So the old question is if the advantage of the Megathron inside of 10km is large enough to compensate for the ability to, without delay, project damage out to 50 km.
What my first graph illustrate is that the advantage of the Megathron inside of 10 km is rather small. Only in the high transversal area does the Mega significantly more damage.
On the other hand, if there is a high probability that the Megathron can keep the target inside of web range for the duration of the fight, then the range advantage of the Armageddon is moot.
Put the damage againdt a standard resist of 09 in 10 targets and lasers loose a lot of their OMFG factor. THey are still superior.. but the "real scenario"argument that blaster pilots are complaining must be modelled includign that for a fair view.
I still think the only thing needed is to remove the trackign boost that pulse lasers got at revelations II. Pulse lasers with scorch SHOULD really rule everything over 20 km. Also MF should be very strong at 15 km. But they should be fairly easy to outtrack close range.
An armageddon with MP II and MF should be hitting CRAP of for example a typhoon rolling at 4-5 km.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.23 10:13:00 -
[2]
Originally by: marakor
Pulse need a decrease in dmg and or range, blasters need a increase in dmg and or range its that simple and skirting the issue with irrelavant and pointless ideas is stupid.
nope.. you are the one with a stupid approach. Giving more range to blasters and less range to pulses is the very essence of the homogenization of everything in game into the same very things. Destroy flavor! Destroys game!
What we need IS different ideas that can balance things whiel keeping each weapon system with its own flavors.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.29 10:28:00 -
[3]
CCP could just change void ammo. Drop the extra damage. MAke it equal to AM. But give a 40% tracking bonus.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.29 12:47:00 -
[4]
Do you realize how pathetically weak a megatron would be against a hurricane for example?
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.29 14:28:00 -
[5]
Just make Neutrons in a megatron track at 5 km exaclty the same as Pulses track with MF at 10-12 km (no .. not 15 because you msut remember that blasters have quite more falloff than lasers).
Do it by boosting a bit blasters and nerfign a bit pulses... pretty logical? Then make adjustments from there.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.29 14:51:00 -
[6]
That is nonsense. IF blasters can deal damage at pulse MF range as well as PUlse then PUlses become worthless. REmember that game is Not ONLY t2 ammo!
Blasters CANNOT match pulses at 14 km.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.10.30 10:09:00 -
[7]
Originally by: Murina Edited by: Murina on 29/10/2009 15:09:31
Originally by: Seishi Maru That is nonsense. IF blasters can deal damage at pulse MF range as well as PUlse then PUlses become worthless.
WTF are you smoking?.
Have you heard of scorch?....and noticed that pulse can hit out to way over 45km?.
That is far from being made worthless.
Originally by: Seishi Maru Blasters CANNOT match pulses at 14 km.
Blasters should match pulse in dmg at 14km cos thats blasters max optimal and pulses minimum it the cross over point that they should be equal, they should also gain dmg from 13km down to 4.5km as the ammo type range decreases.
While pulse gain range for a drop in dmg from the cross over point of 14km blasters gain dmg for a drop in range....its called balance and how things should work, but blasters do not get better dmg until about 6km while lasers get a huge boost in range....and that is called broken.
At the moment blasters get matched or bent over by pulse at every range from 6km onwards and matched or out damaged by pulse with MF in every ammo type apart from AM...and that is broken big time.
And THAT is what is making blasters worthless compared to lasers.
NO you cannot have blasters with LOW damage t1 ammo match pulses with HIGH damage t1 ammo. That is completely NONSENSE! It makes Pulses Qorthless while using anything but scorch.
Your view is completely NONSESE!
The weapon systems must be balanced t1 vs t1 ammo and then scale in simmilar way into T2 ammo!!!
15 km is PULSE laser perfect range. THey should rule there.
ALso if Blasters could match them at that range then they will outdamage ( even the new boosted) projectiles up to 25 km!!! Not short range at all!
Large Blasters need to dominate inside web range.. PERIOD. You should need NUll to do anything outside that.
If you want an option to shoot even further you must give up damage. You cannot expect blasters to stay ahead of everything up to 15 km and ahead of projectiles up to 25 km!
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